![]() Intelligent Systems pretty much perfected the standard Fire Emblem battle systems years ago, and it’s even more fantastic in Engage, thanks to the Emblem Rings and how much you can customise how you play.Īs always, there’s a large cast of playable combatants, but this time around it feels astonishing in scale. ![]() By the time the final battles roll around you’ll be having people team up and attack from far away to help one another, and it’s supremely satisfying. ![]() Spending time or battling with your fellow warriors means that you’ll slowly upgrade your friendships, which will ultimately aid you in battle. Underpinning all of this is, of course, the relationship mechanics from prior titles. It sounds complicated, and at first it’s a lot to take in, but soon you’ll forget it’s even a new thing and be customising all over the place, working out which buffs work best with whom, and which skills and abilities are better served sticking with your favourite battle heroes. What this means is that you can get their bond level with one character up to where you want it, then give the ring to another character, while using SP gained through play to inherit abilities to take up slots on the original character you had the Emblem Ring paired with. I say unique abilities, because the skills that are buffs can later be inherited after bonding with them to a certain degree. The kicker, then, is that once acquired, these Engage Heroes can be equipped by anyone in your party, and can learn up to 20 skills (passive buffs), while also making use of their unique abilities that are tied to their character. While many will be the standard sword, lance, or axe-master, others excel at ranged abilities, or are healers. Those au-fait with the series might be starting to understand, but each hero is different. The world is under attack, and only using your unique ability to summon past Fire Emblem heroes using their Emblem Rings can save everything you know and hold dear. In Fire Emblem Engage, you play as Alear, the Divine Dragon who has awoken after a thousand year slumber. While there aren’t multiple paths to take, it’s the actual core design of the battles that makes it so replayable. Engage feels truly big in a way few games do, yet I can hear fans of Three Houses already scratching their heads and reminding me of the three distinct stories that would, combined, take way more than the forty hours Engage does. It’s a turn-based tactics game through and through, with the weapon triangle system, swords and sorcery, healers, and possibly the largest number of classes to pick from in the series to date. ![]() Nuts and bolts wise, this is the Fire Emblem you know and love. ![]() In fact, I’d go so far as to say that Fire Emblem Engage is the best the series has to offer, and developer Intelligent Systems has thrown the veritable kitchen sink at this one, offering a unique take on replayability, compared to previous adventures. For the time I spent playing through the story mode, I felt involved through every cut-scene, every battle, and spent hours customising my heroes on their way to face off against the big bad. As games go that enrapture you from start to finish, Fire Emblem Engage is right up there. ![]()
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